<!-- 
// rev 0.04
var crlf = "\r\n";  
// should determine from browser type
	var x = 1;
	var y = 1;
	var dx = 1;
	var dy = 1;
	var s = "";
	var u = 0;
	var oops_flag = false;
	var score = 0;

function move1() {
    x += dx;
    if (x > 31) { 
	x -= 2 * Math.abs(dx); 
    if (dx > 0) dx = -dx; }
    if (x <  0) { 
	x += 2 * Math.abs(dx); 
    if (dx < 0) dx = -dx; }
	y += dy;
    if (y > 14) { 
	y -= 2 * Math.abs(dy); 
    if (dy > 0) dy = -dy; 
    if (Math.abs(x - 2*u - 1) > 2) {
	oops_flag = true;
    }
    else {
	score += 1;		  
	}    
    }
    if (y <  0) { y += 2 * Math.abs(dy); 
if (dy < 0) dy = -dy; }
  }

function display1() {
    var s1 = ""
    var i,j;
    if (oops_flag) return "Oops!! You lost on the easiest game ever made! You need a lot of practice!! Come back often and play!";
    for (j=0;j<15;j++) {
      for (i=0;i<32;i++) {
	if (j == y && i == x) s1 += "©";
        else s1 += ".";
      }
      s1 += crlf;
    }
    var s2 = ""
    for (i=0;i<16;i++) {
       if (u == i) s2 += "<=>";
       else s2 += "..";
    }
    return (s1+s2)
  }
  var timerID = null;
  var timerRunning = false;
  var myform;

function stopclock (){
        if(timerRunning) clearTimeout(timerID);
        timerRunning = false;
  }

function startclock (form) {
        myform = form;
	oops_flag = false;
	if (navigator.userAgent.indexOf("Mac") > 2) crlf = "\n";
	// Make sure the clock is stopped
        stopclock();
        dotime();
  }

function dotime () {
	move1();
        if (myform != null) {
	  myform.text3.value = display1();	  
	  myform.score.value = " " + score;
	}
	if (!oops_flag) timerID = setTimeout("dotime()",125);
        timerRunning = true;
  }

 -->